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Crysis – Itt az 1.2-es sebtapasz

Crysis – Itt az 1.2-es sebtapasz
16 éve született ez a tartalom. Kezeld ennek megfelelően (pl. egyes hivatkozások esetleg már nem működnek).

A német illetőségű CryTek tegnap elérhetővé tette a Crysis legújabb javítócsomagját. Az 1.2-es felségjelzésű sebtapasz az optimalizálás mellett rengeteg bosszantó hibát orvosol.

A német illetőségű CryTek tegnap elérhetővé tette a Crysis legújabb javítócsomagját. Az 1.2-es felségjelzésű sebtapasz az optimalizálás mellett rengeteg bosszantó hibát orvosol:

Optimizations and Stability

 

*Corrected a number of memory leaks with FSAA modes.

*Optimized Object Motion Blur for DX10 Very High Spec

*Destroying objects will now properly remove their decals from the world under DX10.

*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.

*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.

*Fixed potential server exploit that could cause servers to crash

*Fixed crash with AI triangulation in the editor

 

General Fixes/tweaks

 

*Added new effects for vehicle shattering after being frozen

*Player movement will now be cancelled if the player is shooting while moving in prone mode.

*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.

*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.

*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.

*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.

*Frogs will no longer block the player’s view after being picked up

*Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.

*Fixed health recharge rate when computing drowning damage.

*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.

*Mouse cursor will no longer be permanently removed on attaching gamepad.

*Fixed issue where resetting gamepad control with Default button doesn’t enable Force Feedback.

*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.

*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.

*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.

*Waterfalls can now be viewed from underwater.

*Virtual keyboard now functions correctly when a game pad is connected

*Fixed an issue where users can lose the ability to look around with the Right Stick.

*Player no longer continues to move forward when prone on roof of bunker after letting go of button.

*Mouse cursor now hidden when virtual keyboard is enabled

*Fixed an issue where key bindings were not saved until the player resumed the game

*Fixed a number of chainlink fences/barbwire that could not be shot through.

*Fixed a broken LOD1 on electricity pylon object

*Fixed player receiving damage from ragdolls.

*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.

*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.

*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.

*Added mouse wheel scrolling support for server browser

 

Weapons

 

*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC

*C4 will now stick to doors correctly

*C4 can no longer stick to the surface of water

*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.

*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor

*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.

*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.

*The ice beam animation from the moar gun no longer clips through the walls of tunnels.

*Grenade Launcher projectile is no longer invisible.

*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.

*Freezing a player that is shooting a MOAR will now properly stop the MOAR’s beam.

*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.

*Fixed claymore/mine limit not being applied properly.

*Added an empty landmine animation.

*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.

*When prone with a sniper rifle, the attachments menu should no longer be cut off.

*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.

*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.

*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.

*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.

*Scaled grenade launcher projectile for better visibility.

*Added smoke trail to grenade launcher shell for better visibility.

*Adjusted odd looking random rotation values for grenade launcher projectile

*Adjusted explosion radius of grenade launcher to be more efficient vs players

*Decreased air speed of grenade launcher projectile for better readability.

*Reduced initial visibility time of grenade launcher shell very slightly

*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.

*Improved the HUD Grenade Indicator – Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.

*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.

*Added new grenade indicator icon.

*Improved the behavior of the Repair Kit, when repairing rotating turrets.

*Update singularity explosion effect.

*Fixed an issue with some weapon effects that would cause explosions not to be rendered.

* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

 

Vehicles

 

*Added first person view limits for helicopter, VTOL and APC rear seats.

*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs

*Helicopter wind effect no longer plays after vehicle is destroyed.

*Fixed a number of issues where players getting out of vehicles would get stuck in walls.

*Fixed issue where the AA cannon only produces tracers from the left side barrels

*Fixed issue with friendly fire setting not affecting vehicle-actor collisions

*Components can no longer be more than 100% damaged.

*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.

*Improved vehicle handling under braking and boosting

*Tweaked damage for players hit by vehicles at lower speeds

*Reduced collision damage multiplier for actor-vehicle collisions in MP.

*Smooth out change between vehicle views when changing seats.

*Adjusted wall collision damage for civilian car.

*Reduced damage to trucks during slow collisions.

*Added new shell ejection effect for air vehicles.

*Vehicle lights will now turn off vehicle lights after player leaves vehicle.

*Vtol cannon now has correct spin up or spin down sounds

*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle

*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.

*Increased VTOL vulnerability to being hit by other aircraft cannons

*Added seat entry point for gunner position from roof of cab of Truck

*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.

*Increased visibility of friendly player name tags by 3 times when in vehicles

*Fixed issue where players hands were not touching the hovercraft steering bars correctly

*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.

*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.

*Fixed issue where explosions had no sound when hitting VTOL or helicopter

*Added overheat sounds for VTOL and helicopter guns

*Fixed issue with VTOL weapons not overheating correctly

*Greatly increased AAA damage vs VTOL and Helicopter

*Adjusted damage of rockets vs. AAA

*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

 

SinglePlayer

 

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.

*Player will now be prone if loading a level that was saved while they were prone.

*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.

*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.

*Player no longer has grenade controls during cutscenes

*Player is no longer able to carry enemies into cut scenes.

*Fixed issue where player weapon loses shadow on loading save game.

*Fixed player view aligning to horizon on loading.

*Helmets on the Navy personnel on the flight deck now fit their heads.

*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.

*The paper on all of the clipboards through out fleet no longer appears to be upside down.

*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)

*Increased player melee damage and decreased AI melee damage

*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.

*Helmets will never deflect shots when the player hits them while using weapon sights.

*Halved suit energy required for punching in strength mode.

*Adjusted AI vehicle coax gun pitch limits

 

MultiPlayer

 

*Fixed issue where death effects were only showing on remote players.

*Server admins can now remove the server password with ‘sv_password 0’.

*Clients with a password set can now correctly connect to unpassworded servers.

*Fixed some game states not properly resetting after game restart.

*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.

*Fixed an issue where scores could change after the game has ended.

*Fixed issue where sometimes demotions would not be properly announced.

*Radio commands will now be properly played as a voice sound.

*Fixed an issue in spectator mode where the player’s view could clip through the top of objects

*Fixed an issue where vehicle shattering effects were not playing on clients

*Fixed an issue where standing on a crouched squadmate would cause model clipping.

*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.

*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.

*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.

*Player can now no longer create custom loadouts with more weapons than the player can carry.

*Fixed issue where player was automatically assigned armor mode when switching to spectator team.

*Fixed issue where tutorial message warning player of an enemy base is played too late.

*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.

*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.

*Fixed a potential negative ammo hurricane issue.

*Fixed an issue where if the player picks up a claymore after placing two claymores, player’s weapon will not switch to claymore upon pick up.

*Player can no longer suicide when already dead.

*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.

*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.

*Players will no longer be banned for team killing while in pre-game period.

*Players will now be able to pick up a respawned MOAR attachment. *Fixed not being able to scroll player names on end of game scoreboard.

*Fixed an issue where the character’s hands immediately disappears when attempting to throw a grenade with dual socoms equipped.

*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.

*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.

*Fixed issue where VOIP doesn’t work properly on non-dedicated servers.

*Tweaked spectator camera so view is more horizontal.

*Delayed manual switching to spectator mode right after death.

*Fixed issue where spectators don’t see player names in IA.

*Map filter no longer allows the user to input an infinite amount of characters.

*Removed ability to highlight players on instant action scoreboard.

*Fixed issue where the player score was not the default view when pressing the ‘Tab’ button in MP.

*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.

*Added team colors to kill/death messages

*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip

*Increased FY71 Incendiary ammo damage slightly

*Teamkilled players will no longer drop their weapon.

*Fixed an issue where enemy HQ flag icon would disappear.

*Added some additional clamping and protection to some console variables that could be used to cheat.

*Added a number of warnings for incorrect map version and missing maps when connecting to servers.

*Added a number of missing additional entities to the network scheduler

*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.

*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

 

New Features

 

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.

*Added multisample shading for shadows.

*Added vehicle-specific shatter effects when vehicles have been frozen.

*Logitech G15 display now fully supported in MP and SP

*Added free-rotation support for spectator camera.

*Added zooming support for spectator camera.

*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.

*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.

*Improved red near-death HUD effect and visual feedback for player being hit.

*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".

*In single player, AI can now be knocked over while running into them in speed mode.

*Added numbers to energy bar in PowerStruggle for quicker reference

* Allow loading of custom objectives.xml files inside the respective level folder.

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